Citadel of Celestial Cascades demo (youmu-wip)
A downloadable game for Windows, macOS, and Linux
This is an early version of a game in development.
CONTROLS:
f - fulscreen
r - restart stage
arrow keys - movement/direction
z - jump, walljump, dash
x - slash
c - shoot
Comments
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Thank you, there's some really valuable feedback, I'll address some points.
I'm glad it was useful! I'll try the game with the controller input and see how that goes.
Here's another vid I made for you. Some problems here but it plays MUCH better with the gamepad!
Thank you again, you didn't miss much, you quit on the last level. About the tutorial being too hard, maybe I worded it wrongly, it's not structured like:
learn new stuff, learn new stuff, learn new stuff, expand, expand, expand, challange, challange, challange
It's:
Learn new stuff, expand, challenge. Learn new stuff, expand, challange. You didn't have trouble with the first slashing level, first walljump level, first shooting level, did you? It was 2 or 3 levels later when it ramped up after you already learned new mechanic, I think it works better than dumping tutorial with everything first when you won't even need it until later like shooting.
Hey man, that does make sense. Maybe in the final game you could ramp it up more gradually though? You might lose a lot of players if they get hung up within the first 10 levels before they can get hooked. Just my opinion. Keep up the good work!
The controls are way too slippery for my liking, mostly due to the high horizontal speed and the fact it goes from full stop to full speed immediately. I couldn't figure out the third level or how to get the collectible in the second level, and the tension involved in making the wall jumps actually made my hand hurt. However, other than the level design being hard to read or the controls being hard to understand, it seems to all be functioning as intended. I would recommend the keyhole/doorway change in some way (or just appear in the first place) once you've beaten the enemies to indicate you can go in it, at least for the first level.
Do you play pure platformers like Celeste or Meat Boy? The acceleration can't be low in those otherwise it feel unresponsive, it doesn't accelerate to max speed instantly but it's very fast. What exactly couldn't you figure out in the third level? Here's a solution: https://my.mixtape.moe/iaqcjn.mp4 What do you mean by wall jumps? If you couldn't pass the third level you haven't yet reached any levels which require wall jumps.
I think I grabbed a different version or something, those ghost enemies looked different in the demo I played and the third level didn't look like that, and I think the game page has been changed since I downloaded it. That said, no I haven't played Super Meat Boy or similar games before other than some other people's demos. Maybe if I'd played it with a controller the acceleration and direction changing wouldn't seem so jarring, but I didn't feel like it setting it up. The game is also quite a bit smoother in that video, so maybe my system had to do with it.